jnrchampion.blogg.se

Armor material marmoset toolbag 3
Armor material marmoset toolbag 3




armor material marmoset toolbag 3

I picked out the main aspects of the armor and the suit, and began to think about which parts would be hard surface modeling and which ones would be more organic. The first thing I did was pay attention to the highlights of the concept artwork. All of which makes for a pretty awesome combination of influences and an extremely inspiring concept. His helmet reminds me of the design of the B-2 stealth bombers and the legs make me think about MGS soldiers. Since he's a sniper, he looks stealthy and I think the navy bluish coloring fits the style perfectly.

armor material marmoset toolbag 3

It's 20 years or so ahead of us and our soldiers will probably look like this one day.

armor material marmoset toolbag 3

In some parts you can see the relation between our current technology and what's in the image. The character has stylish and futuristic - but very realistic - combat gear, and my aim was to make it look believable when sculpted, because the original artwork had this near-future vibe, but with a lot of real-life stuff. Once you've found the basic silhouette, things start to look easier. It helps if you focus your ideas on some of the main aspects to start the modeling process. Sometimes it can be very hard to translate a concept into 3D. I just needed to sculpt it and I hoped to do justice to the original design. I thought it was very interesting and would be a personal challenge. You can see some of his work here: or What inspired me to start this project was the unique style and design of the character. Hi there folks! This time I'll show you how I created one of my latest 3D characters, which was inspired by the great work of the concept artist Kai Lim (aka Ukitakumuki).






Armor material marmoset toolbag 3